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Variants
Actively manage Variants in your project using the Unreal Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin turned on to enable this UI. Once you've enabled it you'll be able to see the Variant Management panel which is divided into four columns. On the left-hand column, you'll see a list of Actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left column. To debind an Actor you must right-click on it in the list and select Unbind from the context menu.

On the right-hand column, you'll see the Values panel. If you click on a property, you'll see its value saved. The right-hand button allows you to record the current value. Variant will modify the value recorded and store the updated value for the property. The value will not change in the Level Viewport, but it will be saved in your project. The Variant will then be able call the functions provided by the bound Actor when the Variant activates.
Contrary to the previous Variant Manager The Variant Manager is able to record properties that are revealed by Blueprints. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is turned on the property's recorded value will be identical to the Variant's value. If the Variant is off, the property's recorded value won't be updated.
You'll also view the constraints for the Variant you're currently working on in the Values panel. For instance, if you're current Variant is set to 150 percent BOM, you'll be able to see that the car's model also has 150 percent BOM. You can use this information in your user interfaces. You can also switch between various trim options available to the Variant.
Variants, like the other components in Unreal can be edited and added into your project. Once you have created the Variant, you need to bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or alter the Actor's properties. To display the Variants within your interface you can show thumbnail pictures.